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How to Build Mobile Applications Easily and Cost-Effectively

Adam Blum

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Top Stories by Adam Blum

The iPhone and the Apple App Store have been THE critical agents in changing the mobile consumer’s attitude with regard to mobile applications.  Specifically they have converted virtually all smartphone users (beyond just the iPhone) to wanting and expecting to use native apps on their mobile devices.  This is a huge sea change in behavior, especially for U.S. consumers.  As enabling technology for building smartphone apps, we (Rhomobile) are hugely grateful for the investment that Apple made here and resulting success of this new category of software.  I also personally appreciated how it has eased my life and the world in general (subjects of future blog posts unto themselves) Part of the value proposition in the App Store’s success was that Apple would test the apps and insure that they did what they said they would and nothing more.  This is critical. We take f... (more)

App Stores for All Major Smartphones Now Live!

Yesterday Microsoft announced that the Windows Marketplace for Mobile is accepting applications.  This is a great opportunity for mobile developers.  Combined with BlackBerry AppWorld, Android Market and Nokia Ovi Store there are now marketplaces available to facilitate distribution to users of every major smartphone.  This is a great opportunity for developers.  There is now a place to highlight the availability of their app, that doesn’t rely on consumers finding out about you and your app directly.   Just create a great app in a category of a consumer needs and they’ll find ... (more)

Building Smartphone Apps

Smartphone apps are the most exciting trend in computing since the advent of web apps.  How do you as a developer take advantage of this?  More generally, how do you do that and get maximum reach for your app across the diversity of smartphones out there.  If you’re writing a consumer app you can get away with just targeting the iPhone (albeit missing some market opportunity).  If you’re writing a business app you need to be able to reach all the users in the enterprise.   There just are no homogeneous mobile device environments in any place but the smallest mom and pop shops n... (more)

RhoHub: GPL and Dual Licensing

We’ve had over a thousand customers sign up to the RhoHub service over the last month since we launched on November 4th at the iPhone Developer Summit. They are now asking “ok I’ve built my app really quickly. Now what do I need to do to distribute it on the App Store or elsewhere?” We ask that you either open source your app by making the source public and putting a GPLv3 license on it (we’ll automate this latter step soon). Or purchase a commercial license if you want to keep your source private. Some people say “oh, you’re dual licensing like MySQL. So does that mean that I g... (more)

Mobile World Congress: crossplatform diversity only accelerating – Rhodes 1.4 released!

There were many exciting announcements today at the Mobile World Conference in Barcelona. The biggest ones all emphasize just how much crossplatform diversity is here to stay and the diversification is only accelerating. The Wholesale Applications Community finally creates a viable app marketplace for phones beyond the iPhone. Yes, there were marketplaces for Android, Windows Mobile and Palm, but with far less traction. This new marketplace should gain critical mass quickly. More interesting is how to target an app for all of the phones available on that marketplace. Rhomobile’s R... (more)